Category: Actionscript 3.0

ActionScript 3: Multiple MP3s with visualizer 0

ActionScript 3: Multiple MP3s with visualizer

The past day or two I’ve spent trying to figure out how to get multiple, different MP3s to display some visualization for Sprites that represent them. computeSpectrum was obviously out of the question. I...

A simple spinning starfield 0

A simple spinning starfield

[kml_flashembed publishmethod=”dynamic” fversion=”10.0.0″ useexpressinstall=”true” movie=”http://blog.ericd.net/swfs/Starfield.swf” width=”500″ height=”350″ targetclass=”flashmovie”] [/kml_flashembed]

Adobe Air and included files 5

Adobe Air and included files

Have you as a developer ever wanted to deploy an Adobe Air application and include files with the installation? Say an XML file for settings and the like? Well, you can include files well...

Software Voice Vowel Detection in ActionScript 3.0 1

Software Voice Vowel Detection in ActionScript 3.0

Lest you think that I have come up with the solution to this and you merely look for a download link, I have to let you know that I’ve come pretty close but gave...

Getting back into AS3 coding after a long hiatus. 0

Getting back into AS3 coding after a long hiatus.

It’s been a very long time since my blog has been active. You might say it’s dropped off the radar of probably everyone except those who might be interested in some Objective-C code they...

I have discovered flash.net.ServerSocket and it’s sticky sweet. 2

I have discovered flash.net.ServerSocket and it’s sticky sweet.

I have just discovered the ServerSocket class and I have made an AIR2 (required) server socket application with it. I’ve tested it locally so far (127.0.0.1, 0.0.0.0 ) and it seems to be working...

AS3, AIR, calling document class methods from a spawned window 0

AS3, AIR, calling document class methods from a spawned window

I am creating an AIR application that spawns a new window, so there is a main application window and also another window. One can manipulate data in either window, and data is synchronized between the windows. So when I adjust data in the main window, I update the UI and data that’s in the secondary window.