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Home › Archive for Actionscript 3.0

Category: Actionscript 3.0

2009 AS3: Partition Slider Source

By Eric Dolecki Posted on August 7, 2013 Posted in Actionscript 3.0, Blog, General, Open Source No Comments Tagged with AS3, Open Source, Slider
2009 AS3: Partition Slider Source

Back in 2009 I started to code up an AS3 partition (range) slider, that is, a slider with multiple thumbs. Three in fact. It’s not dynamic by any means. There is a Document Class but it’s tied directly to assets …

2009 AS3: Partition Slider Source Read more »

jQuery.post() for AS3

By Eric Dolecki Posted on July 17, 2013 Posted in Actionscript 3.0, Blog, Flash, Open Source 4 Comments Tagged with AS3, URLRequest
jQuery.post() for AS3

I don’t partake of the Adobe Flash AS3 code bubbler very much any more, having saddled up with Objective-C and iOS/OS X development a lot more these days. However, I do dabble in AS3 from time to time, generating some …

jQuery.post() for AS3 Read more »

ActionScript 3: Multiple MP3s with visualizer

By Eric Dolecki Posted on May 17, 2013 Posted in Actionscript 3.0, Blog, Flash, General No Comments

The past day or two I’ve spent trying to figure out how to get multiple, different MP3s to display some visualization for Sprites that represent them. computeSpectrum was obviously out of the question. I then turned to Sound.extract() to see …

ActionScript 3: Multiple MP3s with visualizer Read more »

Xcode gotcha: all project files compile

By Eric Dolecki Posted on October 14, 2010 Posted in Actionscript 3.0, iPhone/iPad, Objective-C No Comments Tagged with projects, Xcode

My brief travels around Xcode project behaviors after it was kicking me squarely in the balls.

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A simple spinning starfield

By Eric Dolecki Posted on August 12, 2010 Posted in Actionscript 3.0, Flash No Comments Tagged with AS3, Flash

[kml_flashembed publishmethod=”dynamic” fversion=”10.0.0″ useexpressinstall=”true” movie=”http://blog.ericd.net/swfs/Starfield.swf” width=”500″ height=”350″ targetclass=”flashmovie”] [/kml_flashembed]

Adobe Air and included files

By Eric Dolecki Posted on June 30, 2010 Posted in Actionscript 3.0, AIR 5 Comments

Have you as a developer ever wanted to deploy an Adobe Air application and include files with the installation? Say an XML file for settings and the like? Well, you can include files well enough (to the applicationDirectory), but if …

Adobe Air and included files Read more »

Software Voice Vowel Detection in ActionScript 3.0

By Eric Dolecki Posted on June 4, 2010 Posted in Actionscript 3.0 1 Comment

Lest you think that I have come up with the solution to this and you merely look for a download link, I have to let you know that I’ve come pretty close but gave up. I’ll tell you what I …

Software Voice Vowel Detection in ActionScript 3.0 Read more »

Getting back into AS3 coding after a long hiatus.

By Eric Dolecki Posted on May 13, 2010 Posted in Actionscript 3.0, General No Comments

It’s been a very long time since my blog has been active. You might say it’s dropped off the radar of probably everyone except those who might be interested in some Objective-C code they have found through a Google search.

I have discovered flash.net.ServerSocket and it’s sticky sweet.

By Eric Dolecki Posted on May 13, 2010 Posted in Actionscript 3.0, AIR 2 Comments

I have just discovered the ServerSocket class and I have made an AIR2 (required) server socket application with it. I’ve tested it locally so far (127.0.0.1, 0.0.0.0 ) and it seems to be working fine with a regular application I …

I have discovered flash.net.ServerSocket and it’s sticky sweet. Read more »

AS3, AIR, calling document class methods from a spawned window

By Eric Dolecki Posted on April 7, 2010 Posted in Actionscript 3.0, AIR No Comments

I am creating an AIR application that spawns a new window, so there is a main application window and also another window. One can manipulate data in either window, and data is synchronized between the windows. So when I adjust data in the main window, I update the UI and data that’s in the secondary window.

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Spotify Coding List

Yes, there is even a little cowbell in this playlist

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Spotify Coding Playlist

Recent Posts

  • Hardware and carry update
  • Make your code pretty.
  • AppClip codes with query string params
  • After all this time.
  • Communication. Sharing. Opportunity.
  • Consumables. Pepperoni balls.
  • Fracture. Audio gear incoming.
  • Frequency.
  • Cylance & Xcode…
  • My Apple Hi-Resolution Lossless setup.

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Recent Posts

  • Hardware and carry update
  • Make your code pretty.
  • AppClip codes with query string params
  • After all this time.
  • Communication. Sharing. Opportunity.
  • Consumables. Pepperoni balls.
  • Fracture. Audio gear incoming.
  • Frequency.
  • Cylance & Xcode…
  • My Apple Hi-Resolution Lossless setup.

Spotify Coding List

Yes, there is even a little cowbell in this playlist

Recent Posts

  • Hardware and carry update
  • Make your code pretty.
  • AppClip codes with query string params
  • After all this time.
  • Communication. Sharing. Opportunity.

Site Info

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  • Entries feed
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Recent Posts

  • Hardware and carry update
  • Make your code pretty.
  • AppClip codes with query string params
  • After all this time.
  • Communication. Sharing. Opportunity.
  • Consumables. Pepperoni balls.
  • Fracture. Audio gear incoming.
  • Frequency.
  • Cylance & Xcode…
  • My Apple Hi-Resolution Lossless setup.

Recent Posts

  • Hardware and carry update
  • Make your code pretty.
  • AppClip codes with query string params
  • After all this time.
  • Communication. Sharing. Opportunity.
  • Consumables. Pepperoni balls.
  • Fracture. Audio gear incoming.
  • Frequency.
  • Cylance & Xcode…
  • My Apple Hi-Resolution Lossless setup.

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  • After all this time.
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  • Fracture. Audio gear incoming.
  • Frequency.
  • Cylance & Xcode…
  • My Apple Hi-Resolution Lossless setup.

Recent Posts

  • Hardware and carry update
  • Make your code pretty.
  • AppClip codes with query string params
  • After all this time.
  • Communication. Sharing. Opportunity.
  • Consumables. Pepperoni balls.
  • Fracture. Audio gear incoming.
  • Frequency.
  • Cylance & Xcode…
  • My Apple Hi-Resolution Lossless setup.
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