Getting back into AS3 coding after a long hiatus.
It’s been a very long time since my blog has been active. You might say it’s dropped off the radar of probably everyone except those who might be interested in some Objective-C code they have found through a Google search.
I got caught up in the iPhone/Touch/iPad development wave and found it hard to come back up to the surface. Once you’re working on an application that is extremely mobile and graphically rich, it’s hard to put down. The capabilities of the platform are exciting and foreign. I am not quitting Objective-C development as I really like many aspects of Objective-C and of using XCode.
With the release of Flash CS5 and pairing that with Flash Builder 4, I am back into Actionscript 3 development. I have rediscovered aspects of TweenMax that knock my socks off and I have been employing those to great and easy effect. The only thing I haven’t really gotten into in regards to Flash is probably 3D only because I haven’t had a need to do that yet.
Anyway, I’ll be coming back to life here and hopefully posting some new stuff from time to time. I won’t say, “stay tuned™” because I believe I have worn that out, and who is going to care at this point anyway?
Have a great day, I might be seeing you around.
import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.events.ProgressEvent; import flash.events.ServerSocketConnectEvent; import flash.net.ServerSocket; import flash.net.Socket; import flash.text.TextField; import flash.text.TextFieldType; import flash.utils.ByteArray;